Tomodachi Life Downloadfasrreport

Tomodachi

DO YOU THINK WE CAN GET TO 10 LIKES FOR PART 1?this is part 1 of tomadoshi life (the demo)! In this part, i get started, nuthing mutch more to say. An unusualy made opening to the coverage of an usual game! Next video: A Welcome Opening https://www.youtube.com/watch?v=abb8nsL7KNc. Tomodachi Life is compatible with Citra. The game will boot and run, with minor stuttering in some segments, and the Mii’s dialogue cuts short and skips to the next line if LLE audio emulation is not used. AES Keys are needed for scanning QR codes.

The below game article is based on user submitted content.
See a mistake? Want to contribute? Edit this game article on Github
Rating Great
Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.
Type
Game Icon
Title IDs
000400000008C300
System Files Required?N/A
Shared Font Required?N/A

Summary

Tomodachi Life is compatible with Citra. The game will boot and run, with minor stuttering in some segments, and the Mii’s dialogue cuts short and skips to the next line if LLE audio emulation is not used. AES Keys are needed for scanning QR codes.

Compatibility

IDBuild DateTested ByHardwareCitra VersionRating
c98adbcc-c517-4f10-afe6-54852db599ae 11/15/2020 Wintermournon 11/19/2020Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz
GeForce GTX 1060 3GB/PCIe/SSE2
Windows
Canary Build
f24ddd7
Perfect
4ea1727c-87de-4b6b-9f08-b722286d3fa2 10/4/2020 NotCakeyon 10/06/2020 Intel(R) Core(TM) i5-2400S CPU @ 2.50GHz
AMD Radeon HD 6750M OpenGL Engine
Apple
Nightly Build
1c8461f
Okay
390a5df2-6247-408f-a47c-18ab622012d0 10/4/2020 TurtlePOWon 10/08/2020AMD Ryzen 5 1600 Six-Core Processor
Radeon RX 570 Series
Windows
Canary Build
ee9df14
Okay
fbfd5458-87cf-4f91-b1b3-9fb292508109 10/4/2020 ShadowDarkon 10/08/2020Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
GeForce RTX 2060/PCIe/SSE2
Windows
Nightly Build
1c8461f
Okay
45df8401-e289-4840-86a1-5f6daf28c79b 09/27/2020 WWIA7062on 09/30/2020AMD A8-6410 APU with AMD Radeon R5 Graphics
AMD Radeon(TM) R5 Graphics
Windows
Canary Build
af546de
Okay
c20a53c4-5f93-492c-977d-1a6df051e1fe 09/27/2020 WWIA7062on 09/30/2020AMD A8-6410 APU with AMD Radeon R5 Graphics
AMD Radeon(TM) R5 Graphics
Windows
Canary Build
af546de
Great
cde6cd6d-23d8-4531-9322-f3a7630e0577 09/10/2020 themacintoshnerdon 09/12/2020Intel(R) Core(TM) i5-5250U CPU @ 1.60GHz
Intel(R) HD Graphics 6000
Windows
Canary Build
063cae9
Great
8b600620-2c34-489f-9679-7c7692c1bb33 08/23/2020 Superderekon 08/25/2020AMD Ryzen 7 3700X 8-Core Processor
GeForce RTX 2070/PCIe/SSE2
Windows
Canary Build
f3f2ea7
Okay
2f398f68-2568-4730-81d4-e4ef51fab51d 08/7/2020 Superderekon 08/25/2020AMD Ryzen 7 3700X 8-Core Processor
GeForce RTX 2070/PCIe/SSE2
Windows
Nightly Build
f72be7a
Okay
3bddd85e-9b0f-4d34-a65e-f4bf858eacef 07/28/2020 DucksDonton 08/06/2020Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz
GeForce RTX 2070 with Max-Q Design/PCIe/SSE2
Windows
Canary Build
e1eca22
Great

Known Issues

No issues have been reported for this game.

Savefiles

No savefiles have been uploaded for this game.

Designer

Screenshots

Please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Tomodachi Life

Also known as: Tomodachi Collection: Shin Seikatsu (JP), Chingu Moa Apart (KR)
Developer: Nintendo SPD
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: April 18, 2013
Released in US: June 6, 2014
Released in EU: June 6, 2014
Released in AU: June 7, 2014
Released in KR: July 17, 2014

This game has unused graphics.
This game has unused models.
This game has unused music.
This game has unused text.
This game has regional differences.
This game has revisional differences.

This game has a notes page
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Tomodachi Life is the quirky sequel to Nintendo's already weird take on the life simulation genre.

While it received two spiritual successors in the form of Miitomo and Miitopia, we still haven't gotten any news of a direct sequel.

  • 2Unused Text
  • 3Unused Music
  • 4Unused Models
  • 5Unused Graphics
Fastreport

Sub-Pages

Regional Differences
Way. Too. Many. Changes.

Unused Text

Enka Lyrics

Fastreport online designer download

Located in message/Song/Song_xx_LZ.bin/ArcBase (replace xx with the corresponding Language Code) are lyrics for the Enka song, which was removed from all International releases of the game. It's unknown if there were ever any plans to localize the song for a broader audience or if these are placeholders.

A more accurate translation of the song's lyrics can be found at the Regional Differences section for the Concert Hall.

Japanese (used)US_EnglishEU_English
ふられ わかれてReject and say goodbyeEU_English
あまざらし のIt's left out in rain
おもいでCan you
どなたかdo it that
けして くださいdelete my memory
やきついた あなたYou are branded on my heart
あなた の かげYour dear feature
なげたThe ring
ゆびわ とわ に きゆwhich I threw never returns
あめ のIn the rain
くいなばしKu i na ba shi

Unused Music

Enka

Located in sound/clone_sound.bcsar are BGM_SONG_ENKA_CLICK.bcseq and BGM_SONG_ENKA.bcseq – the music sequence files for the Enka song, which is exclusive to the Japanese version of the game. Sadly, the sequences appear to have been blanked out from both files in the international versions of the game, but the instrumentation is still intact in the BANK_ENKA.cbnk file.

Unused Models

TestCube

Located in model/sample_TestCube_LZ.bin is... How surprising, an untextured cube! Likely a leftover example from the SDK.

offscreen

In model/sample_DebugTextureRender_LZ.bin, this flat model with a weird texture applied over it can be found. Likely also from the SDK.

  • TestCube

  • offscreen

  • A better look at the texture used by offscreen. It's internally called image256.

Unused Graphics

To do:
There are more in-game placeholder graphics.

Placeholder Logos

The banner for the Japanese version of the game, on an American console with the language set to English.

The banner data for the original Japanese release of the game contains placeholders for localized versions of the game's logo.

While technically used, these placeholder logos can only be seen by trying to play the Japanese version of the game on a modded out-of-region console.

  • America
  • English

  • French

  • Spanish

  • Portuguese

Tomodachi Life Downloadfasrreport
  • Europe
  • English

  • French

  • German

  • Italian

  • Spanish

  • Dutch

  • Portuguese

  • Russian

Internal Project Name

The game's internal project name is 'clone', according to the sound/clone_sound.bcsar archive and many of the sound files contained within. This is further evidenced in the partial 3DS lotcheck document that was contained in the December 21th, 2020 Nintendo leak (located in Documents.7zDocumentsセキュリティチーム運営プロジェクトKnock_And_Talk_directcnotact報奨金制度LEGO抽出CTRdata.xls), which also references the game by this name.

Revision Differences

Please elaborate.
Having more detail is always a good thing.
Specifically: What exactly changed in version 1.1? Nintendo's own changelogs usually aren't of much use here because of how vague they are.
To do:
Document the demo versions.

Fastreport Community

Version 1.1 - released June 6, 2014 - enhances gameplay stability and performance.

Version 2.0 released exclusively in Europe in October 16, 2015, adding the option to play the game in Dutch.

Fastreport Online Designer Download

(Source: https://en-americas-support.nintendo.com/app/answers/detail/a_id/8178/~/how-to-update-tomodachi-life , https://www.perfectly-nintendo.com/tomodachi-life-new-update-available-ver-2-0-item-distribution-extended/)

Fastreport Studio

The Tomodachi series
Nintendo DSTomodachi Collection
Nintendo 3DSTomodachi Life
Related Games
Nintendo 3DSMiitopia
iOS/AndroidMiitomo
Retrieved from 'https://tcrf.net/index.php?title=Tomodachi_Life&oldid=873181'